
Build and Developer Tools Engineer, Cinematics Pipeline
The Animation pipeline team has many responsibilities, one of which is providing tools and infrastructure to build and deploy software across the studio. Be ready to build industry standard, open source libraries across multiple platforms, and support other developers doing the same. Maintain and develop Blizzard Animation’s internal build infrastructure. Deliver tools to support and improve developer workflows. Provide cross-platform build support for developers. Package and deploy third party tools like Qt, Python, and RV.
2+ years minimum professional experience
Passion for automation programming, tool development, all with a service-oriented attitude
Windows and linux shell programming (bash, batch files, Powershell)
Package management systems (e.g. Rez, rpm)
Familiar with VFX Reference Platform
GIT
C++
Docker
Kubernetes
Time Management Skills
Pypi
Writing tools and libraries in Python
Python packaging/deployment strategies
Process Improvement
Driven and self-motivated
Communication Skills
Problem-Solving
Flexibility/Adaptability
Detail oriented and highly organized
Multi tasker
According to JobzMall, the average salary range for a Build and Developer Tools Engineer, Cinematics Pipeline in 1 Blizzard Way, Irvine, CA 92618, USA is $90,000- $110,000 per year. The salary range for this job title may vary depending on experience, job location, and other factors.
Apply with Video Cover Letter Add a warm greeting to your application and stand out!
Blizzard Entertainment is a premier developer and publisher of entertainment software. It is a PC, console, and mobile game developer known for its epic multiplayer titles including the Warcraft, Diablo, StarCraft, and Overwatch.

Get interviewed today!
JobzMall is the world‘ s largest video talent marketplace.It‘s ultrafast, fun, and human.
Get Started