
Engine Programmer
Implement new core technologies necessary to realize the vision of our games. Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions. Optimization of Engine and Game Systems to take full advantage of target hardware and architecture. Research coding techniques and algorithms to keep current on technological developments and advancements in the game industry. Work with content and engineering partners to identify problems and identify new solutions where required. Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management. Mentor junior or mid-level programmers as required.
Expertise in Physics, Animation, Memory or Audio systems
Experience working on content processing pipelines for game engines
7+ years of experience in game development and shipped multiple AAA games
Experience with crash dumps and disassembly a plus
C++
Time Management Skills
Analytical skills (data driven)
Optimizing network and file I/O performance
Content processing pipelines
Video game programming
Multitasking Skills
Adaptability
Problem-Solving
Detail Oriented and Organized
Highly Motivated
Verbal and Written Communication
Driven for excellence
According to JobzMall, the average salary range for a Engine Programmer in 12345 N Lamar Blvd, Austin, TX 78753, USA is $50,000 - $90,000 per year. This is an estimate based on salaries reported by various employers in the area. Salaries may vary depending on experience, qualifications, and the specific duties of the position.
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Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto.

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