
Game Console Developer Tools Engineer
You will write code in C and C++ operating directly on the GPU and low-level driver data structures to enable graphics debugging and profiling. In this role you can expect to:
- Implement graphics debugging features by reading / writing GPU registers and memory, and by processing and manipulating GPU commands at the driver level.
- Work closely with internal and external partners including other peer organizations within NVIDIA.
- Drive technology discussions and provide valuable feedback about the architecture.
- Effectively estimate and prioritize tasks in order to create a realistic delivery schedule.
- Write fast, effective, maintainable, reliable and well documented code.
- Provide peer reviews to other engineers including feedback on performance, scalability and correctness.
- Document requirements and designs, and review documents with key partners.
Experience developing drivers for GPUs.
Able to provide accurate estimates to ensure delivery of software on time.
Ability to articulate key aspects of Object-Oriented Programming
C++
OpenGL
Vulkan
C programming skills
3D Graphics Algorithms
Direct3D
Process Improvement
Verbal communication
Detail Oriented
written communication
Results-Driven
According to JobzMall, the average salary range for a Game Console Developer Tools Engineer in NVIDIA Endeavor, 2788 San Tomas Expy, Santa Clara, CA 95051, USA is between $60,000 and $100,000 USD per year. This range can vary depending on the experience and qualifications of the individual being hired.
The job description for this role typically requires a bachelor's degree in computer science, software engineering, or a related field. The engineer is responsible for the development, production, and maintenance of game console development and deployment tools and related software. The engineer must have strong knowledge of game engine development, mathematics, and software engineering principles. They must be comfortable working with a variety of programming languages and frameworks. Additionally, the engineer must have strong problem-solving and communication skills.
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NVIDIA Corp. designs and manufactures computer graphics processors, chipsets, and related multimedia software. The company operates through two segments: Graphics Processing Unit and Tegra Processor. The Graphics Processing Unit segment includes sales of the company's GeForce discrete and chipset products that supports desktop and notebook PCs plus license fees from Intel and sales of memory products. The Tegra Processors segment provides processors that deliver superior visual and multimedia experience on tablets, smart phones and gaming devices while consuming minimal power.

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