
Game Systems Engineer
As part of the team you will be helping to code both missions, gameplay systems and tools. You will be required to engage with a range of classic game programming areas such as AI, physics, animation, UI, and data management among others. Work with the design team to architect, engineer, and implement new systems and tools to facilitate the creation of exciting new content by members of the design team. Liaise with multiple departments and studios to create and/or extend our systems and tools. Create and/or maintain systems and tools while managing strict deadlines against the needs of other developers. Provide clear and detailed reports of bugs to design and other teams.
An online portfolio with examples of your work. Please include code examples.
Strong programming skills within the scope of an object-oriented language.
Ability to architect, engineer, and implement clean and concise APIs a plus
Prior experience working in medium to large sized development teams a plus
Design patterns
Debugging skills
Object-oriented programming
Game design principles
Communication
Multitasking
Process Improvement
Detail Oriented
Problem-Solving
According to JobzMall, the average salary range for a Game Systems Engineer in 622 Broadway, New York, NY 10012, USA is $72,000 - $95,000 per year. This salary range is an estimate and may vary depending on the employer, the candidate’s qualifications, experience, and the current market conditions.
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Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive.

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