
Technical Game Designer
The Design Team creates moments of exciting action gameplay, ultra-real slices of ambient life, and everything in between, implementing many of the complex systems that underpin our worlds. Our content spans many genres and types of gameplay. Our designers bring their wide knowledge of gaming, game design and outside culture to make every aspect of our games world class. We assume responsibility for programming our content and systems, creating scripts which are often complex and intricate – both for single player and online games. Creative thinking is an important part of what we do, and while we work to design briefs, designers have many opportunities to shape our games from the ground up. We work closely with all departments in the company, bringing together narrative, art, code systems, UI, networking, animation, audio and many other elements to create immersive gameplay. Work to program game content or systems while meeting strict deadlines.
A good understanding of object-oriented programming patterns.
Prior experience working in medium to large sized development teams
Experience of game design/scripting in a professional environment.
Ability to design clean and concise APIs.
A good understanding of object-oriented programming patterns
Technical skills
C# programming
Time Management Skills
Visual scripting tools
Results Oriented
Verbal communication
Detail Oriented
written communication
Self-Motivated
Problem-Solving
Flexibility/Adaptability
Multi tasker
According to JobzMall, the average salary range for a Technical Game Designer in 622 Broadway, New York, NY 10012, USA is between $76,636 and $127,890. The salary range will depend on the experience and skills of the individual.
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Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive.

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