
Vehicle Physics Programmer
Support and collaborate with other departments such as design, animation & AI, to implement complex game features. Help maintain existing vehicle systems and expand them to support new features throughout the lifetime of our projects. Work with artists to create new interactive objects and vehicles for the game.
One shipped title; preferably on the Xbox and/or PlayStation consoles.
3+ years game programming experience (Experienced)
2+ years of experience with real time physics simulation
Knowledge of real-time rigid, multi body simulation and Newtonian mechanics.
Familiarity with existing physics engines.
C++
Debugging skills
Multi-threaded programming skills
Time Management Skills
Results Oriented
Verbal communication
Detail Oriented
written communication
Self-Motivated
Problem-Solving
Flexibility/Adaptability
Multi tasker
According to JobzMall, the average salary range for a Vehicle Physics Programmer in 622 Broadway, New York, NY 10012, USA is between $66,000 and $97,000 per year. This range may vary depending on the experience of the programmer, the company they are employed by, and the specific duties they are responsible for.
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Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive.

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