
Research Engineer - AI/ML for Computer Graphics & Robotics
Research, develop and evaluate state-of-the-art machine learning algorithms for use in the next generation of computer graphics and animation systems. Apply software engineering skills to identify challenges and future directions for our research. Learn, collaborate and network alongside world-class researchers and creators; present your findings and contribute to the industry-leading entertainment technology community. Author papers and write invention disclosures for developed algorithms and systems. This position is responsible for research and development in the areas of computer graphics and animation, with an emphasis on state-of-the-art AI & Machine Learning technology for Sony’s future products and services.
Familiarity with Unreal Engine, Unity, Blender, Maya, or related software platforms
Knowledge and experience in character motion control for game, animation or robotics.
Knowledge and experiences in 2D & 3D geometry, forward inverse kinematics.
Knowledge and experiences in generative models (GANs, VAEs) and self supervised learning
Python
C++
Tensorflow
Pytorch
Optimization techniques
Time Management Skills
Analytical and mathematical skills
Strong Deep Learning fundamentals
3D object motion modeling
Driven and self-motivated
Prioritizing skills
Adaptability
Problem Solving Skills
Detail Oriented and Organized
Verbal and Written Communication
Multi tasker
According to JobzMall, the average salary range for a Research Engineer - AI/ML for Computer Graphics & Robotics in 25 Madison Ave, New York, NY 10010, USA is between $80,000 and $160,000. This salary range can vary depending on factors such as the employer, the level of experience, and the specific qualifications of the individual.
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Sony Corp. engages in the development, design, manufacture, and sale of electronic equipment, instruments, devices, game consoles, and software for consumers, professionals, and industrial markets. Its operations are carried out through the following segments: Mobile Communications; Game and Network Services; Imaging Products and Solutions; Home Entertainment and Sound; Devices; Pictures; Music, and Financial Services.

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