
Wireless Research Engineer
The position is responsible for research and development of wireless technologies that will sustain future Sony products, applications, and services. Assessment and improvement of leading wireless technology. Invention of new technologies, writing invention disclosures. In-depth investigation on diverse technical information including conference papers, design document, standard specifications, etc. System level analysis and verification of improvement through computer simulations. Engaging with standard bodies and making technical contributions as necessary. In this role you will be a part of a forward-looking growing wireless technology and standardization team. You will identify blocking factors and problems that prevent the technology from making contributions to the industry and derive solutions together with your team members in the premise and with your global colleagues from other countries.
Must have at least 3+ years of related work or research experience
Experience on wireless LAN (IEEE802.11) MAC/PHY layers protocol design and/or analysis is preferred
Experience on cross-layer system design is a strong plus
C++
Time Management
Matlab
C programming skills
Network simulation
ns-3
Sensor network technologies
Distributed networking technologies
Process Improvement
Results Oriented
Verbal communication
written communication
Self-Driven
Detail Oriented and Organized
According to JobzMall, the average salary range for a Wireless Research Engineer in 1730 N First St, San Jose, CA 95112, USA is between $87,000 and $130,000. The salary range is based on experience and other factors such as location, education, and certifications.
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Sony Corp. engages in the development, design, manufacture, and sale of electronic equipment, instruments, devices, game consoles, and software for consumers, professionals, and industrial markets. Its operations are carried out through the following segments: Mobile Communications; Game and Network Services; Imaging Products and Solutions; Home Entertainment and Sound; Devices; Pictures; Music, and Financial Services.

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